This is not a true review. More like impressions after partial game completion.
The thing I liked most about the game was the unconventional narrative voice. I found violet laugh-out-loud amusing. I also really felt the affection and exasperated mockery she has for the player character and the ex-girlfriend. I felt genuine remorse and sorrow at the things the player character has to sacrifice to get the writing done.
However, and maybe I am just dense, but when I tried to solve puzzles in normal-seeming ways, I had trouble getting the game to understand what I wanted. And while the puzzles do make sense for the setting and story, I didn't find them very intuitive. I've had to constantly look up hints and that's just not what I play IF for. The player character isn't very likeable, either. Neither is Violet in some ways, since she seems to expect you to know something won't work when as a player, part of puzzle-solving is doing things to see what happens. She's the only narrator who ever made me feel bad about quitting the game, though.
Maybe I'm taking the game too seriously, but I couldn't handle the things I had to make the character do. I wouldn't want to do such things to myself and while initially, I was drawn into the game, with all the stops and starts because of the puzzles, the mood was broken and I began instead to focus on just how depressing and pathetic the character felt.
Ultimately, I won't finish this game. The writing was great, but there are other games to try that are probably less frustrating and more immersive.
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