In Under the Bridge you’re a (small) eldritch abomination, one of the last of your kind, and you’ve taken shelter under a bridge in a forest. But bridges bring humans, and if sufficiently frightened humans will bring other humans with swords. (Humans are also delicious. Choices, choices.)
What I Liked
This is a very stylish Twine game! I normally get cranky about white-on-black color schemes (it’s not my fault it gives me eye strain!) but in this case it feels like a deliberate design choice instead of an author forgetting to change the default Sugarcube settings. This is backed up by a number of white-on-black illustrations of our monster and the situations it winds up in, which are simultaneously very creepy and absolutely adorable. The background sounds are also 1) togglable and 2) change per node depending on the mood the author wants to set, which is fantastic. Text colors and effects are also used well.
The writing is also a delight here – the plot is fairly thin (as expected for a game of this length) so it focuses more on showing events from our monster’s point of view. Writing inhuman protagonists that feel properly inhuman is always a challenge, and I think it’s done well here.
What I Didn’t
Replayability is hampered by the fact that the early game doesn’t change much regardless of your choices. You play through a series of events and your only choices are how to react. The first two events happen roughly the same way each playthrough and significant branching only happens after you’ve completed them, which starts to drag after going through the game 2-3 times. Having the undo button present helps, but I would have liked to see more cosmetic variation in the second event or at least a way to skip the intro on subsequent playthroughs.