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This is based on the 1984 film by Wolfgang Petersen, rather than Michael Ende's novel.
You take on the role of Atreyu who must save the world of Fantasia from the mysterious phenomenon known as The Nothing.
| Average Rating: Number of Reviews Written by IFDB Members: 1 |
The Neverending Story is one of my favorite books; I got a red-and-green text hardback german version in my youth and used it as part of my tools to learn German.
The movie, while good, isn't as great as the book, which has wonderful themes about self-identity, growth, love and the meaning of life.
This game slaughters both the book and the movie and leaves nothing of their themes.
This is a text adventure for the Spectrum (it comes in 3 parts in the version I played). I played it on the fuse emulator.
You wander around a map as Atreyu. You can carry five inventory items which are represented visually on the screen. There are two main kinds of items: standard adventure items that have nothing to do with the story, and items from the story that have no clear use in the game. Puzzles consist of grabbing most things you can find (there is a 5-item inventory limit and about half of items are red herrings) and then using each item in one spot. The game has a background timer (needed for one or two puzzles) so if you take time to think it has automatic input every few seconds.
The game contains no item descriptions, character descriptions, or player-initiated conversation. You run into characters and it just says 'look, it's Rockbiter' and you get a small pixel portrait of their face. Very occasionally the characters will do something. Falkor was the worst; you can summon Falkor and it just says 'Falkor is here", then you 'take Falkor' and you have him.
I love richly described games with emotional themes and interesting interactivity. This had none of that. One of the best books I've read, with no themes at all in its adaptation. No messages of love or courage or anything. Of course this is due to constraints, but Adventure has more compelling descriptions and emotions than this (like the Bear and the Volcano, or the creepy mirror) and better interactivity/clever puzzles like the eggs.
Sinclair User
"The storyline follows that of the film, rather than Michael Ende's original tale. You play Atreyu, a young boy who must find the saviour of his land, Fantasia, threatened by the Nothing which consumes it. Various quaintly-named characters are there to help or hinder - Falkor the luckdragon, Morla the ancient tortoise, or the gnomes Engywook and Urgll. Gmork, the evil werewolf, will be hot on your tracks the whole time, so you have to move quickly."
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Page 6
Just as the book inspired a movie, so too the movie inspired a computer game. 'The Neverending Story' is a disk-based Adventure which was originally written by Ian Weatherburn and released by Ocean Software Ltd. for a variety of computers. The Atari version was advertised, but I'm not sure whether it actually made it to market. Distribution was later taken over in Australia by Intellicreations under the Datasoft label. This is the version I bought, so that's what I'll review here.
'The Neverending Story' is a traditional text Adventure, but does include some nice graphics in a most unusual screen layout. The top three-eighths of the screen has a 'Cinemascope' picture of the Ivory Tower. This never changes. As you move around the landscape, a smaller window is superimposed over the left hand side of the main picture. The smaller picture shows your current location or a character that you've just encountered.
In a similar manner, every time you pick up an object, a picture of it appears somewhere over the right hand side of the main picture. You can carry five objects and have one travelling companion at any one time, hence you can have up to six little pictures on the right hand side of the screen plus the picture of your current location on the left hand side all superimposed over the main picture.
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