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About the Story
London, 1971. You sit at your typewriter, typing up a report while reflecting on your mysterious and troubling past. Your hands glide over the keys, but they are no normal hands and no normal keys. They are spy hands and spy keys.
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I loved the blurb. Spy hands! Spy keys! It pretty much encapsulates what the game is about.
This Twine-style game is a silly, entertaining romp through the tropes of noir fiction and espionage stories. While it superficially channeled John le Carré, it grew tiresome after a while, precisely because the 'parody' aspect was laid on too thick. Any semblance of humanity in the NPCs or, indeed, in the PC, was quickly quashed by the lack of a sensible storyline. A lesson, perhaps, to us that genre-breaking and lampshading are nice to have, but without a good story, they are merely gimmicks.
Maybe this is just my inner curmudgeonly old man speaking, but while this short game is good for a quick laugh, it is, in the end, rather unmemorable.
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