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Sky Pirates of Actorius

by Kyle Marquis

(based on 2 ratings)
2 reviews1 member has played this game. It's on 3 wishlists.

About the Story

Infiltrate a pirate airship and foil the captain’s plans! Can you survive the greedy crew and ruthless officers and disrupt their schemes in time? You’ll hunt merchant vessels, and seek lost treasure while undercover as a sky pirate!

Escape to the skies above the world of Empyrean and command a brutal crew of pirates in search of plunder, glory, and high-tech booty!
Sky Pirates of Actorius is a 37,000-word interactive adventure story by Kyle Marquis, where your choices control the story. It's entirely text-based—without graphics or sound effects—and fueled by the vast, unstoppable power of your imagination.

No one on land, sea, or air can stop Captain Krayl as he plunders the great city of Actorius—no one except you. Trained by the Actorian Air Guard, with a clockwork animal companion that not even your commanding officer knows about, you must infiltrate the crew of the pirate airship Falling Angel. Your orders: learn Captain Krayl’s true plans and stop him at any cost.

But far from your commanding officer and surrounded by treasure and opportunity, you will have to decide where your true loyalties lie. If you can deflect Captain Krayl’s suspicions, please your handlers back home, and keep the crew from turning against you, glory awaits you: promotion back in Actorius, fame and riches as a sky pirate, or even the Falling Angel itself. But step carefully: everyone wants something, and everyone here will kill to get it.

• Play as male, female, or nonbinary.
• Fly aeros in deadly dogfights against merchant vessels and enemy pirates.
• Stay loyal to the Actorian Air Guard or betray them for glory, treasure, or friendship.
• Outwit spies and rival agents in shady ports of call.
• Command your clockwork animal companion to help you fight, fly, and spy.
• Use cunning and misdirection to balance the conflicting demands of captain, crew, and your secret mission.
• Hunt for buried treasure in the metal jungles of the Deep Tech.

Ratings and Reviews

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Average Rating: based on 2 ratings
Number of Reviews Written by IFDB Members: 2
1 of 1 people found the following review helpful:
A miniature, procedural pirate infiltration game, March 25, 2021
Related reviews: 15-30 minutes

This is the only game out of Choice of Games 123 existing titles I've played that I'm giving 3 stars to. Most titles are the result of years of work and careful oversight by a large crew of editors, copyeditors, testers, etc. that result in a game that is at minimum polished, replayable, descriptive, and having some kind of emotional impact or good interactivity, which are the criteria I judge games by.

This game is the smallest game made since Choice of the Dragon, is experimental, and is buggy. The size is due to it being one of the free (with ads) mini-size games available to anyone playing on the omnibus apps. Unlike the other mini games (Zip! Speedster and HMS Foraker), this one seems like it was written to be me small, with a new kind of gameplay not seen before in Choice of Games.

As an experiment, I'm not sure the game works. It has some randomization (so, for instance, going to the stats screen and back can change what day you're on). Each day is a journal entry, presenting a choice with yes/no options. These are either 'what faction do you favor' out of 3 possible factions, or 'do you try this beneficial thing that checks which of your stats are good' or a combination of the two. In this way, it kind of reminds me of Amazing Quest, a controversial tiny game entered in the 2020 IFComp.

If any of the three factions hates you, you die. The game is supposed to let you restart that day, but a game-breaking bug instead sends you back to the beginning of the game, leaving some of your stats intact which causes a couple more errors.

The randomization and binary choices make the game pretty difficult, with the bug rendering the game permanently in 'hard mode'. I did get to an ending.

I enjoyed the character Lookout and the two different machine animals I had on different runs (a copper snake and silver wolf). I love all the rest of Marquis's games, so I enjoyed getting more lore here about Empyrean, and the captain's mysterious locked room reminded me of Bluebeard, one of my favorite characters (I've sometimes considered Duke Bluebeard's Castle my favorite opera).

So, while this has many redeeming features, I can't give this 4 stars due to the fairly severe, easily reproducible bugs and with my dissatisfaction with the interactivity. But I think Marquis can handle it, as he's an amazing writer with some of the best games out there (like the Vampire Masquerade game).

I'm also looking forward to his next Pon Para game!

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You’ve got two choices, May 6, 2025

It’s a pretty straightforward short game, but with an interesting premise. In this aero steampunk world (we really ought to have more games like this), we play as an undercover cop of sorts, working with the outlaws, trying to remain undercover and feeding regular reports to our handlers.

The stat system here is pretty standard. You pick your strong and weak stats, and decide how best to deploy them during the game. There is also a basic shopping and inventory system. I was able to buy most of the items available, and I think they mighhttt have helped?

Apart from a few relatively fast paced missions, much of the game is spent choosing binary options to bring you closer to the pirate leader or maintain your mission as an undercover cop. Speaking of which, there are a lot of two choice options in this game. It’s not a hard and fast rule, but I believe CoG does encourage writers to aim for at least three choices. The game doesn’t really suffer for that, but the ‘at least three choices’ rule could have made things more interesting. The plot and writing in these sections also feels somewhat barebones, although there is a bit more excitement when the bigger missions are in play.

You have a (what else?) choice at the end where you decide whether you’re going to reveal your true colors and arrest your former comrades, or decide that being among the pirates has truly made you one of them. I chose to stick with my original mission to blow up the pirates from within, although I think I botched a choice at the end and got a pretty bad ending. All in all, it was a solid bit of entertainment for a short game, although the experience felt really compressed. I think a longer word count could have helped this title here.

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