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SynTax
Four With Battune
This game is in four parts but I've only seen two of them, 'cos I'm stuck at the end of part two! The first part takes place in the streets and buildings around the Cavern's City Hotel. [...] Where these games differ from most other PD adventures is that many features in them are random [...] and in the first part of Cavern's City, the ten clues you get come from a larger selection of available messages, thus affecting the objects found too.
-- Sue
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SynTax
I first reviewed it back in Issue 15 of SynTax. That was in November 1991, and here I am, eleven years later, still playing it and still unable to finish it because I'm stuck in exactly the same place! [...]
As far as I got, I enjoyed the game. The random elements could be frustrating but if you map it well, it isn't a problem. The parser is old and primitive but gets the job done, and the puzzles work well. I'm assuming my Frankenstein hold-up is down to me missing the correct word, not dodgy programming!
-- Sue
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