Journey from an Islet

by Mario Becroft

2001

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>INVENTORY - Paul O'Brian writes about interactive fiction

Between the flat writing and the lack of context, I found it difficult to care what was going on in the game -- it all seemed a little arbitrary. The game employed some visual tricks that were helpful. Crayon sketches were scattered judiciously throughout, and unlike Arrival's crayon-work, these sketches had the effect of creating a soft, watercolor ambience rather than a childlike one. Also, the game selects the background color based on the time of day, and this too is an effective trick. Still, these techniques weren't enough, for me, to counterbalance the sluggish prose, and I left the game feeling pretty unmoved.

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