I liked the interface and overall design of the game, which were clean and minimalist. The simple fonts and monochrome gradient contributed greatly to presentation. There were however several issues, some of which essentially caused the game to crash (such as when the game froze upon clicking the last note).
In the context of games like 'Whiteout' and 'a normal lost phone', this genre has become more established and less niche, which is something Mikayla's Phone might or might not have recognised with its goal of giving the player as authentic an experience as possible (which could be interpreted as going either way - be it conforming to or deviating from the standard). Nonetheless, I do like the fact that this game was made by a teenager and her dad, which makes the notes and the poetry seem less like a professional construct and more like a transfer of genuine, unaffected experiences.