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Grubald the Bold, Matchlick the Mighty, Linklaw the Lucky; all of the great Heroes are busy, laid up, contracted or dead. So it is you who gets to explore a never before seen part of the Great Underground Empire, giving you the chance to finally see a Grue by daylight! This game was developed by Activision and released as a prequel to their adventure "Zork: Grand Inquisitor."
[--blurb from The Z-Files Catalogue]
v.8: 26-Dec-2024 17:31 -
Dan Fabulich
(Current Version)
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Changed cover art | |
v.7: 17-Feb-2024 01:54 - JTN Changed download links | |
v.6: 24-Oct-2018 04:58 - Pegbiter Changed series name | |
v.5: 18-Mar-2013 07:06 - Edward Lacey Changed external review links | |
v.4: 31-May-2009 11:49 - jmkoehn Changed download links | |
v.3: 10-May-2008 11:40 - pwiecz Changed IFIDs | |
v.2: 12-Mar-2008 00:15 - David Welbourn Changed description | |
v.1: 29-Sep-2007 20:50 - IFDB
Created page |
SPAG
The mechanics of the collaboration aren't clear--to me, anyway--but it's skillfully done: there are very few slips that I can see 'twixt writing and programming (a room description beginning "As you step through the door...", for example). The game is awash in references to Zorks of old [...]
The main problem is that the whole thing is a little directionless--your initial instruction is to "explore, enjoy yourself, and bring back news," though the objective soon becomes getting out. But you don't plan your escape so much as solve a series of puzzles, the last of which happens to give you a rather unlikely escape route (clued, but not in a way that most would guess). This isn't a huge setback--after all, it's consistent with the "go-wander-around" feel of Zorks I and II--but given that the game never really goes anywhere, plot-wise, it's a little odd to consider this a "teaser."
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SynTax
As for atmosphere, it really felt like I was in the GUE. The text, puzzles and humour were recognisably Infocom/Zork. The writers would have had to try really hard to ruin the atmosphere since the Zork mythology is so deeply ingrained, the formula so familiar that the player knows what to expect and enters into the spirit of the game immediately.
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