A Dark Room

by Michael Townsend

2013
RPG
Custom

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Review

5 of 5 people found the following review helpful:
A surprisingly deep and evocative resource management game, August 11, 2023
by RadioactiveCrow (Irving, TX)
Related reviews: 2-4 hours

How can you describe A Dark Room? It is truly unlike anything I've played before. The style is simple: black and white screens, all lowercase letters, just text and ASCII maps to move around. But the game designer was able to accomplish so much with those elements and you are drawn into the game so deeply that you feel like you are living it out. The game only takes 2-4 hours to playthrough, depending on the choices that you make, and I remember during my first playthrough being so immersed in the game that I pretty much finished it in one session, all the while my family went about their Saturday morning around me.

You play the main character, who at the beginning of the game wakes up not really remembering how they got there. A friend helps take care of you for a little bit, but shortly you are working together with her, collecting resources, crafting equipment and stepping out of your little camp to explore the world. You can recruit others to help you and you can also find resources out on the map, but you will have to fight your way through monsters and men to get them. The combat is RPG style, with you selecting an attack, then having a cool down period before you can pick another one. There are consequences to dying, but not so severe as to set you back much, rather you will just want to get out there and try again.

I'm struggling with what to write about this game without spoiling portions of it. Also, it is hard to compare it to anything because there is nothing quite like it. I would just recommend playing it for 10-15 minutes and I'm pretty sure you will be hooked after that.

There is some replayability to this game as well, after it is over the game suggests that you try again with a new strategy, one that I didn't even consider on my first run. Doing it this other way yields a very different experience and a different ending as well. Finally, after you beat the game you can read the designers' notes, which provide a lot of insight into what just happened.

This is one I might come back and give 5-stars to at some point, depending on how it grows on me and what it feels like playing it again after awhile.

EDIT 08/11/23: So this is me coming back to give this game 5 stars. It has really stuck with me. While it isn't IF in the traditional parser or choice-based style, I think the foundation and spirit of IF is there, along with some RPG elements. So many great things in this game. Worthy of a Top 50 vote.

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