This is a brief stat-based Twine game where you explore an island that has a civilization on it.
You are a renowned explorer joining an exploration team to check out an island. You can choose things like your weapon, whether to conserve or spend resources, how to deal with strangers, etc.
It has some interesting elements, but many of the mechanics don't make sense and the story relies heavily on pre-existing tropes.
For instance, mechanically, we have the choice to build up our food supplies or rush on ahead. But the game is over in around 20 choices or less, and there's no time to use supplies or not. Many choices are just straight up 'right' (stat boost) or 'wrong' (stat decrease) with no indication of which one is right.
Story-wise, the island has us hunting for food, crossing a decaying bridge, encountering a tribe, etc. There are a couple of twists but overall it could be stronger. There are a lot of plotholes (like the [spoiler]chieftain saying they've been aware of us for quite some time but we just barely arrived on the island[/spoiler]).
I think that with more time the author could develop these ideas into a more compelling narrative, if that is something that they're interested in. The most impressive part was the smooth UI presentation with nice stat indicators.