(This is a lightly-edited version of a review I posted to the IntFiction forums during 2023's IFComp).
Adapting a piece of static fiction into IF is a vexed challenge that could bedevil even the wily Odysseus. On one side, there’s the risk of hewing so closely to the original story that a player who’s familiar with it gets bored, knowing all the plot twists in advance – call that Scylla. On the other side lurks the danger of changing things so much that the coherence of the story falls apart, and it deviates so much from its inspiration that it no longer functions as an adaptation – call that Charybdis. Of course, this dilemma doesn’t cut so deeply if a player hasn’t read the original, though this creates its own problems: “come play my adaptation of the Odyssey, except if you like the Odyssey, this isn’t for you” is a rough marketing line. Detective Osiris proposes another way out of the bind, though, by adapting a myth – myths, after all, having a certain margin of error, being endlessly retold and reinterpreted in ways that occasionally differ from each other in quite radical ways. It nonetheless sails a wobbly course – at first I thought it tacked too close to Scylla, then at the end I was worried Charybdis was going to get it – but ultimately it does make it through.
This Ink retelling of the story of Osiris starts out with many of the traditional plot points: you wake up in Duat, the Egyptian underworld, having been hewn apart and then painstakingly reassembled and resurrected as a god through the good offices of your wife Isis. Rather than immediately taking up your new divine duties, however, the other gods of the pantheon encourage you to investigate your murder so you can bring justice to the unknown perpetrator. This plays out largely through interviewing suspects, both divine and mortal, as you wander through a small but pleasing recreation of Ancient Egypt and its imagined afterlife, with a few puzzles tacked on towards the end of the case.
These conversations aren’t anything special in gameplay terms; there are typically only a few dialogue options in each, and you don’t need to work too hard to figure out who’s lying or choose an approach, as simple lawnmowering will work just fine. I did enjoy getting to know the various characters, though, especially the gods, who are given a recognizably modern slant: Geb is imagined as a TV addict who views the lives of mortals as “content”, while Anubis and Ammit are pets of Ma’at and Thoth (they’re both pettable: Anubis is a good doggy and clearly enjoys it, while Ammit doesn’t acknowledge the gesture in the slightest, which Ma’at says is a sign that she likes you). Sometimes this perhaps goes a bit too far – Ma’at’s dialogue skews a bit too informal for my taste, and Ra saying “wow. I love that” does undercut the majesty of the sun god – the game’s casual attitude towards anachronism occasionally leads to an inadvertent howler, like the mention of Alexandria at a time thousands of years before its founding, but on balance I found this more interesting than a more traditional, wooden approach would have been.
The puzzles, on the other hand, feel somewhat vestigial. There are only two, and the multiple-choice format combined with the lack of any penalty for failure means they’re trivial to brute-force. Even if you try to solve them honestly, one is far too easy, and the second (a math puzzle) is maybe a bit too tough. I appreciated the attempt to change up the gameplay, but I think the author would have been better off either leaning in by having more, more robust puzzles, or simply dropping them and focusing on the character interactions exclusively.
As for the prose with which all of this is rendered, I found it rather inconsistent. It starts out quite nicely, with this description of your experience of revival:
"When I wake up, I can taste the river in my throat. I’m laying in a glade, which seems unkissed by the sun and yet somehow still lit. The trees have cobalt leaves and the thicket is so dense that it obscures any kind of sky."
That’s quite nice! There’s also a sex scene which, impressively, isn’t terrible or cringe-inducing (though it does seem to indicate a major departure from the original myth, given that Isis famously couldn’t find one specific bit when she was stitching Osiris back together…) But there are some bits where the attempt to bring in a slight noir tone leads to comedy:
"I can scarcely believe it. Dead? And chopped into pieces? It didn’t exactly sound like an accident."
The text also boasts a fair number of typos and spelling errors, most of which are forgivable (it’s for its, that sort of thing), but there were still enough of them to occasionally take me out of the story.
So it’s all solid enough and engaging on its own terms, but I still found myself slightly checked out for the first three-quarters or so of the game. The trouble is that per the myth, I knew perfectly well who the perpetrator was, and the game doesn’t work very hard to hide the ball. So while running around and ticking the boxes on my investigative checklist was all well and good, none of the conversations really told me anything I didn’t already know, and again, Detective Osiris doesn’t make you jump through any hoops to obtain these somewhat-underwhelming clues. On the one hand, it was nice that the game didn’t require me to play dumb; on the other hand, that means this murder-mystery isn’t very mysterious.
But then the game did something unexpected, throwing in a twist I didn’t see coming at all. I’m not convinced it fully holds together – and it’s certainly not very well seeded in the previous section of the game, further undermining any claim Osiris has to being a detective – but it is reasonably clever and reinterprets the myth in a new way. It’s not going to replace the original, of course, and I do think the game maybe skews too faithful in the early going before getting too radical in the end, where a more consistent approach would have worked better. Even so, Detective Osiris still averages out to a novel-but-not-too-novel take that makes it through adaptation’s peril-filled strait only a bit worse for wear.