Have you played this game?You can rate this game, record that you've played it, or put it on your wish list after you log in. |
That bunny has done enough damage to your garden. Today is the day you're finally going to catch him. Armed with carrots and a fishing net, you set your sights on its home. This is going to be easy...
Entrant, Event - 2003 IF Art Show
| Average Rating: based on 2 ratings Number of Reviews Written by IFDB Members: 1 |
In this charming little gem from the IF art show, you play an amateur farmer trying to keep a rabbit out of his garden by catching it. As is usual for the art show, the focus is on the experience more than puzzles, so you have tons of items that are well-implemented (a ladder, a tractor, a chainsaw, a net, carrots, etc.) and can use them in creative ways.
The writing is cute, and much of the subtext is about your feelings about the rabbit.
It was based on a true story. I was impatient, so I looked up the ending, but winning isn't really the point; the point is your experience.
Essentially a single-puzzle game with a large number of interesting diversionary activities -- as befits this entry in the 2003 Art Show. Your mission is to defeat the cute little rabbit destroying your beloved garden. Whether or not you succeed in doing so, there are a large number of entertaining tools and garden implements with which you can wreak havoc. If you just can't get enough landscaping in your real life, this is the game for you.
-- Emily Short
IFIDs: | TADS2-E9D7AF9D4A0FEA53518EA1B637A5E523 |
TADS2-E4CBEE9ADF24A60AC827760676A38739 |
Richly simulated worlds by Emily Short
IF in which the setting is especially deeply simulated, especially works that implement traditionally difficult systems (fire, liquid, ropes, recording devices, etc).
Highly polished gameplay by Emily Short
Games that are exceptionally well-tested and smooth to play. They may not always be the most original works, but the implementation is strong, offering minimal frustration with guess-the-verb and other common flaws.
Games with Toys by IFforL2
I want to distinguish toys from three other IF game elements: Puzzles require the player to find a solution to a problem in the narrative. If she can't find a solution, she's stuck. Branching allows the player to steer the plot of the...