Laid Off from the Synesthesia Factory

by Katherine Morayati profile

2015
Inform 7

Go to the game's main page

Review

2 of 2 people found the following review helpful:
An experiment in making parsers more storylike. Near-future sci fi, February 4, 2016
Related reviews: IF Comp 2015

This game focuses on a career involving mood-altering or mood-activated equipment; however, the real story here is a slice-of-stressed-out-life story of a woman, her career, and her love interests.

This game responds with story text no matter what you do, and it's purposely written in a style that can jump back and forth between different topics. This allows the transcript of the game to read as a short story.

It also presents a novel challenge: decipher if your text comes from real commands or the 'floater text' (the name for the text from wrong commands). It helped me a lot to just type important keywords. You'd think UNDO would help you figure out what's real and what's not, but it's cleverly been disabled.

Worth checking out.

(note: I beta tested this game.)

Was this review helpful to you?   Yes   No   Remove vote  
More Options

 | Add a comment 

Comments on this review

Previous | << 1 >> | Next

<blank>, December 4, 2015 - Reply
If you're interested in games trying to be more storylike, be sure to check out My Angel.
Previous | << 1 >> | Next