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Spy Snatcher

by Jonathan Partington and Jon Thackray

(based on 3 ratings)
No reviews yet - be the first4 members have played this game. It's on 6 wishlists.

About the Story

Originally written on Cambridge University's "Phoenix" IBM mainframe computer as "Spycatcher". When released commercially by Topologika, it was renamed to "Spy Snatcher".

1 Off-Site Review

SynTax
All the action takes place in and around The Zoo and there are only about 50 locations in all. Such a compact setting is however beneficial because a wealth of varied puzzles is set therein and, in the best traditions of espionage, you will find yourself hacking into a computer, cracking codes and secret writings, donning a disguise and, of course, figuring out all the clues you are given to name but a few. [...]

Unfortunately, the parser has not been updated either and is very restrictive, only recognising one or two word inputs. Hardly any synonyms are catered for and the usual abbreviations we have become used to - l for look, i for inventory, x for examine and z for wait - are similarly lacking. [...] Similarly, not being able to WAIT UNTIL a certain time in a game which, by its very nature, involves waiting around is little short of scandalous.
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Game Details

Spy Snatcher on IFDB

Polls

The following polls include votes for Spy Snatcher:

Non-Infocom games of commercial era worth playing by tekket
What commercial games published between 1980-1993 other than those by Infocom do you think are worth playing?

The absolute hardest non-broken games you've played by MathBrush
After reading Jason Dyer's post on his excellent adventure blog (at bluerenga.wordpress.com) about the hardest adventure ever (which I haven't tried yet, but want to!). Everyone has a game that they've experienced that is just absolutely...

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This is version 6 of this page, edited by Edward Lacey on 10 March 2013 at 11:30am. - View Update History - Edit This Page - Add a News Item - Delete This Page