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Like many other SpeedIFs, "Kiss Chase" is short, silly, and a little buggy. What makes it stand out is that it uses the Reactive Agent Planner extension to create goal-seeking NPCs who wander around the map trying to accomplish their objectives. If you're not careful, one of them will turn out to be better at the game than you are yourself...
-- Emily Short
|When in Rome 2: Far from Home, by Emily Short|
Average member rating: (15 ratings)
|Arrival, or Attack of the B-Movie Clichés, by Stephen Granade|
Average member rating: (32 ratings)
Gifts of Phallius 2: The Key to Eternity, by GoblinBoy
Average member rating: (2 ratings)
WARNING: The game contains scenes of a sexual nature. QUIT if you don't want to read about sexual scenes. The title card features a collage of young nude girls. The prologue begins with a small picture of a palace at night. Prologue. You...
Active Non-player Characters by Emily Short
Games which make use of non-player characters that have a great deal of independence, often moving around and acting on their own, or taking the lead in conversation. Some of these are more successful than others, but all are likely to...
AI developments, particularly NPC-AI by breslin
Doesn't need to be satisfying as a conventional game, but must be interesting as an experiment. The idea being that AI work in IF is something that still needs work. Name the games you think which are contributing to this area of genre...
Wandering NPCs by Fredrik
I have always been fascinated with games that have several wandering and independent NPCs, especially when you have the ability to try to order them around. This sets the stage for a game where no one session is like any other, and even...