Symetry

by Ryan Stevens

1997
Lovecraftian
Inform 6

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All Member Ratings

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Average Rating: based on 8 ratings
Number of Reviews Written by IFDB Members: 2
1–8 of 8


2 of 2 people found the following review helpful:
Mirror mirror off-the-wall, September 22, 2020
by AKheon (Finland)

Symetry is a short parser-based horror game by Ryan Stevens, or Rybread, published in 1997. It's about a posh aristocrat who has an encounter with a haunted mirror.

With a small game world and a completely linear story, the gameplay basically boils down to figuring out the next command that lets you progress; sometimes it's easy, sometimes hard. The design is usually not very intuitive; for instance, the first item you find is a letter opener, but you don't even use it to open the envelope that you are carrying. The worst part is (Spoiler - click to show)the finale where plot-critical clothing - a night gown - appears on your character out of nowhere in the middle of a frantic timed section. I don't think this section is impossible to figure out without a walkthrough, but it's still quite nonsensical and unfair to the player.

The writing style is both pretentiously ornate and riddled with typos, like a bad imitation of classic gothic horror. The poor writing and the pompous yet crude tone almost makes Symetry seem like some sort of a parody game. Who knows, maybe it is? But to the game's credit, some of the imagery is otherworldly enough that it does have a somewhat memorable or unnerving effect.

The game has some bugs too. On my first playthrough I somehow managed to turn off the lamp so that I ended up in complete darkness with nothing happening afterwards, although I no longer remember what command created this result.

The game comes with a walkthrough as well as some other "bonuses" which seem fairly random.

With a better implementation and writing Symetry could have been a decent horror title. But, as it stands, it's closer to a clunky curiosity. It could still offer some fun for 15 minutes if you're willing to accept a few design shortcomings and other peculiarities.

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- Ivanr, June 16, 2017

1 of 1 people found the following review helpful:
A Rybread Celsius game about a mirror being, May 7, 2016

Rybread Celsius is an infamous author from the late 90s. His games were characterized by bad plotlines, poor spelling, and lame implementation. There is evidence that it was at least partially tongue in cheek.


This game tells you you are in the dark before you turn off the lamp. You Ellettsville in bed, and it tells you you are in bed, then you get in bed. The puzzles solution is a huge guess the verb problem. The story is disjointed; you read a letter, and face a mirror being.

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- Simon Deimel (Germany), September 26, 2014

- Mr. Patient (Saint Paul, Minn.), April 27, 2011

- Mark Jones (Los Angeles, California), July 16, 2010

- Michel Nizette (Brussels, Belgium), January 17, 2008

- Miron (Berlin, Germany), December 11, 2007


1–8 of 8 | Return to game's main page