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17 people found the following review helpful:
too hard for your first game. , October 27, 2010by samuraipoet (Fayetteville Arkansas) For an IF specifically designed for first-time players, the world was surprisingly large, and un-necessarily complex. There were more than a handful of puzzles and rooms that didn't have a thing to do with the main quest, and some of them were just plain dead-ends that didn't lead anywhere, and were never explained. Was this review helpful to you? Yes No Remove vote | Add a comment
Comments on this reviewPrevious | << 1 >> | Next Christina Nordlander, May 28, 2017 (updated June 8, 2017) - Reply I respectfully disagree: I enjoyed the lushness of the setting and didn't feel that it was lacking in direction. Taking out the rooms that weren't directly related to the main plot would have reduced the fun of exploring. It's a game for beginners, not pre-schoolers. I also didn't find the writing confusing. Also, since the protagonist is amnesiac, it would probably be inappropriate if the game didn't feel at least a bit disorienting. Keiya, July 31, 2013 - Reply I disagree about the overly-confusing writing. For me it was actually the thing that caused me to persist in understanding the medium, so I could learn more about this world I'd found myself in. As for the difficulty, I didn't need any hints, but I've played point-and-click adventure games since before I could read competently and the 'flavor' of the logic isn't that different. tggdan3, October 27, 2010 - Reply Previous | << 1 >> | NextThis is interesting. I haven't played the game, but it seems like your complaints (large map, difficulties, dead ends) are all things that were common in early IF, which may have been many veterens' first games. Ironically the things that make it most unsuitable for first time players are the things that were staples in the first games. |