The Twelve Heads of St. John the Baptist

by Jake Wildstrom profile


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7 of 7 people found the following review helpful:
No Salome in sight, May 3, 2012
by Victor Gijsbers (The Netherlands)

I played this game because of the title. Just think of the possibilities inherent in a game called "The Twelve Heads of St. John the Baptist"! We get to play Salome as she is given the Herculean task of learning and performing twelve increasingly erotic dances, each successful performance being rewarded with a new head of St John, who was a very capital fellow to begin with. Or we are cast as the executioner who faces the even more straightforwardly Herculean task of beheading a saint from whose wounds two new heads grow immediately. Or...

But let's not get carried away. "The Twelve Heads of St. John the Baptist" turns out to be a SpeedIF, which means that it is very short, very silly and not as polished as a normal game. (These are perhaps not necessary qualities of SpeedIF, but they are certainly very common.) You are carrying twelve heads, and you have to find clues that allow you to determine which head is the real head of Saint John. Which is fine as far as puzzles go, but not having a dance of the 84 veils seems like a wasted opportunity to me.

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Andrew Schultz, May 4, 2012 - Reply
I was too lazy to play it the first time I saw the title, but I had fun playing it once your review came by.

I was just worried it might be 12 heads and a scale and you have to find which one weighed more. So I was relieved to see things were different. I also liked that (Spoiler - click to show)you couldn't just go to the archive and chuck the heads in one by one, and schlepping the custard in gave a different ending, too.
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