Castle of Mydor

by Anonymous

1984

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2 of 2 people found the following review helpful:
A typical treasure hunt from the '80, February 17, 2013

This game has some fantasy elements like (Spoiler - click to show)a ghost, an ogre, a troll, a wizard and also a lamp genie.
The story is not developed much; it basically is the (Spoiler - click to show)retrieve a magical object to lift a curse type.
The puzzles are of the "find and use the right object to proceed" kind.
Note that it IS possibile to go in a impossible-to-win state: (Spoiler - click to show)the lamp genie can be used only twice, and both times are critical: first, to (Spoiler - click to show)make a ladder appear, and the second time near the end, to (Spoiler - click to show)convince a pesky armour to let us pass. Moreover, sudden deaths are quite common.
The NPCs are very few, only 5, and 3 of them are enemies; the only interaction possible with the latter is to kill them, although with the right weapon, which at least introduces a minimal variety. The non-hostile NPC limit themselves to (Spoiler - click to show)a scripted action and then disappear.
The parser is not very sophisticated, in line with the non-infocom ones available at time.

So, basically, this game belongs to the old school of IF, and may not be of much appeal today.

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