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![]() by AmberShards (The Gothic South) Wetlands is one of the rare games that sticks in your mind after you step away from the computer; the mysterious symbology, the unique atmosphere, the timeless feel -- all of these work together to evince a vivid, wistful, everlasting poignancy also created by the Zork series, The Moonlit Tower, Myst, and very few other games. The writing is simply fantastic (with the exception of an unnecessary profanity). The atmosphere rotates around water and wood -- ponds, beaches, forests, driftwood, dried leaves, rusty pipes, and so forth. The language is evocative but not to Romantic excess; it is quietly balanced and enduring. Was this review helpful to you? Yes No Remove vote | Add a comment
Comments on this reviewPrevious | << 1 >> | Next clararaubertas, May 29, 2011 - Reply Just so you know, there is a walkthrough available, and I just added the link to this page. I also hope to release a post-competition version with built-in hints and improved puzzle cluing, though it may be a while before that comes to fruition. Thanks for playing! :) AmberShards, June 4, 2011 - Reply Coolness. I'm looking forward to it! Danielle, May 29, 2011 - Reply You mention that this game evokes some of the same feeling playing this as you did MYST. You also mention that it is severely underclued. While I also love MYST for the lonely, mysterious atmosphere, I found the puzzles very, *very* hard...perhaps even "underclued." Do you think it's the same case here? Did the author emulate MYST to the point where they captured the atmosphere AND the stone-faced puzzles? AmberShards, June 4, 2011 - Reply That's a good point. I had forgotten how cryptic Myst was and really, still is. I think she may have. |