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1-14 of 14
The world of Bad Machine, this fully automated warehouse, is astounding, even overwhelming: while it doesn't take too much time to finish the game, one could spend I think at least a couple of hours exploring possibilities, gaining information, and trying to figure out how everything works. And despite its large size, you somehow managed to maintain both its consistency and a high level of detail. Danny, pal, please tell me -- was it difficult to create?
- kevan, September 23, 2018
- Sobol (Russia), March 4, 2017
- Audiart (Davis, CA), February 17, 2017
- lkdc, February 2, 2017
3 of 3 people found the following review helpful:A difficult parser game written in pseud-code from a machine's view, February 4, 2016
In this game, you play a machine in a sort of factory that is malfunctioning. I assume the eventual goal is to escape; even with the walkthrough, I ended up dying at the second-to-last move.
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- wolfbutler (Canada), July 9, 2014
- Victor Gijsbers (The Netherlands), May 3, 2012
- Mr. Patient (Saint Paul, Minn.), August 28, 2010
- Sam Kabo Ashwell (Seattle), February 15, 2010
- Genjar (Finland), August 31, 2008
- Anders Hellerup Madsen (Copenhagen, Denmark), July 21, 2008
- jfpbookworm (Hamburg, New York), February 25, 2008
This is one of those games that you just have to see to understand. There's nothing else quite like it, although Michael Berlyn's Suspended bears some similarities. In a vast, hivelike robotic factory, a malfunctioning machine struggles to avoid being being captured and reprogrammed. All text is in a pseudo-computery style, heavy on punctuation and mixed with error messages and line noise, and the main challenge is to figure out how to interpret the information you're given. (People using text-to-speech software might find this insurmounable.) Warehouse IV is full of activity even when you just wander around, so figuring out how things work and how to interact with them is your second challenge. Even when you have that knowledge, logistics can be sticky. Multiple paths lead to very different conclusions, all of which are somewhat anticlimactic. I'd recommend this one especially for techies, particularly if they're into Lego Mindstorms.
-- Carl Muckenhoupt
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