>INVENTORY - Paul O'Brian writes about interactive fiction
Fifteen is clearly quite well-done, for what it is. I found no bugs in the code, and what little prose there is is error-free. The puzzles, as I said, are implemented well, and the author's ability to make me feel like I'm playing a Scott Adams game is nothing short of remarkable. But Fifteen is still not that all-puzzle game that I'm looking for -- it's too spare and empty, and because of this it fails to create the interest needed to sustain its intense puzzle-orientation.