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The game is single player and set in the Wild West. The objective of the game is a show down between you and Black Bart. Turns are taken to either move closer, run or shoot. Both the player and Bart have four shots and the odds of hitting each other increase as you close the 100 paces between you.
The creator recalls Highnoon was written on a timeshared system leased by Syosset High Scool from ‘Call-a-computer’ company (Later named Advanced Systems Labs) on Long Island, NY. The program is written in early BASIC and is less than 4 pages printed out. Development was all done via teletype terminal dialed into the server with a maximum user storage of 6.4K.
( from http://www.mybitbox.com/highnoon-1970/ . A PHP port can be downloaded here. )
| Average Rating: based on 2 ratings Number of Reviews Written by IFDB Members: 2 |
I played this because of Porpentine's recommendation in her 2012 interview with Emily Short. To quote her:
"Highnoon is a remake of a 42 year old BASIC game ported to Twine that I find fascinating–strategic and CYOA elements entwined in a squishy way, intfic bleeding out of the mechanical layer. It’s a Wild West duel that gives you almost as many ways to fail or reject the scenario as to play it. Give me interesting failure or give me death." (Twine version)
This sums up exactly the reason I enjoyed it--it was easy to win, but the failures were honestly more fun (and funny), and I was motivated to play again multiple times to try to discover more of them.
This is a fun little turn-based game where you're trying to outshoot (or chase away) the bad guy. You each start with 4 bullets, and have a variety of tactical choices each turn. There's a puzzly quality about your choices, because if you (or he) shoot from too far way, you're likely to miss, but moving forward can increase your likelihood of being shot.
Simple but effective mechanics.