Our dearest foulmouthing lionhearted street urchin Lil' Ragamuffin is in trouble. Again. A gang of maffia goons with a serious case of stereotypicalitis want her pet rat to make money in the cage fights for them. Of course Ragamuffin isn't going to rest until she sets things straight frees her buddy.
In the usual style of the Guttersnipe-games, reaching the endgoal involves a bunch of interconnected far-fetched fetch-quests, each even sillier than the next. Still, once you get the hang of things, there is a certain warped logic to the kinds of solutions that work.
As with the previous installments, there are a lot of rough edges in The Baleful Backwash. Sorely missing obvious synonyms, a grating lack of customised responses, some typos and small bugs.
However, this adventure easily rises above those imperfections through the spontaneous fun it draws forth in the player.
Lil' Ragamuffin is an endearing character, but don't tell her that. You'd hurt her street-urchin's sense of pride. The other characters are walking dripping clichés, but in this style of game they are more than welcome. Their one-sided stupidity adds to the comedic atmosphere, and for cardboard cutouts, they have a surprising amount of things to say about each other and about the useful objects in the game. Ask them about anything you can think of, it'll greatly help you in figuring out what to use for which puzzle.
The map turned out bigger than I expected when going in. Not only were there more rooms, but the place also felt big and alive because of the elaborate moody descriptions of the locations.
The author uses a fast yet precise writing style, with many details singled out but all of it seen through the eyes of the main character. This makes it easy to sympathise with Ragamuffin and to share her outrage at her best friend being held captive.
And an outraged Lil' Ragamuffin is a joy to be around, as long as you're on her side.