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King Escher calls you before his throne and asks you to take on an assignment of incredible importance. It seems that the magic orb, Ballweena, has been stolen by Vathek, the King of a neighboring realm. This magic orb supplies the psychic power that keeps the whole kingdom going. And it can be recognized by its blue glow.
It is your job to find the orb and return it to the king.
Escher says he will have his favorite psychic waiting outside the castle walls to accompany you and whishes you the best of luck.
This adventure is part of the Eamon universe. Like all Eamon adventures, it is an RPG-style game, mostly using a two-word parser. Because Eamon is a modular system, you may bring a character and equipment from other adventures into this one.
EamonAG
This was Jim's first Eamon, and it is a very creditable job. The largish map is a bit simple, but clear. He's done some nice coding of special events. He did a very nice job with his method of printing a single description for a band of several bad guys in this time before the advent of the multiple-monster.
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