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1-7 of 7 >INVENTORY - Paul O'Brian writes about interactive fiction Too bad there just isn't that much here. I finished the whole thing and (I think) read all the text available in about 10 minutes. What's there is pretty cool, while it lasts. It doesn't take long to play, so why not check it out? I get the impression that if you leave the game thinking about the nature of interaction, it will have achieved its goal.
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3 people found the following review helpful:
A keyword-driven short philosophical game based on Minos' labyrinth, July 10, 2017This game displays some bold text at the top, and then you pick out keywords from that to type in, which then changes the text. Was this review helpful to you? Yes No Remove vote | Add a comment
- Karl Ove Hufthammer (Bergen, Norway), January 15, 2009 - Stephen Bond (Leuven, Belgium), October 26, 2007
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