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A being from the fourth dimension has invaded the peaceful little town of Tamoret, and let loose a plague of zombies, werewolves and the like. A lengthy game for its era, with a day/night cycle and several distinct sections leading up to a climax in a stylized hyperspace. Has a few nice tough puzzles that take advantage of the few things that AGT circa 1988 handles well (such as characters that follow you). Also has bugs, illogical puzzles, very obscure riddles, some nonstandard syntax ("go to [item]" is required in several places), several mazelike areas, and a truly annoying scene where a vampire pops up and must be re-subdued every couple of turns. Could have been a nice game.
The copy of the AGT runtime provided in the zip file seems to have a problem with saved games - when restoring, you have to specify the full filename ("foo.$av" rather than just "foo").
-- Carl Muckenhoupt
SynTax
The game is huge, the text lengthy and usually good, apart from some spelling mistakes here and there, and the atmosphere is good too. The puzzles are a bit tricky at times and if you like mazes there are THREE mazes!
This game has all the usual drawbacks of the AGT games [...]
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