Number of Reviews: 3
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3 people found the following review helpful:
A Twine game with many endings, December 28, 2021
Twine can be used for storytelling: it can be poignant, sensitive and subtle. Or it can be used for gameplaying, with divergent paths and, if desired, a lot of ways to go wrong.
NNRNAJ is firmly in the second camp. This game's atmosphere is one of slapstick, and its basic premise absurdly pantomime-villainous, outrageous and exaggerated beyond anything remotely realistic. I enjoyed figuring it out, getting to the happy ending, and winning the day against the odious Mr Jett. That said, I agree with a lot of the points raised in other reviews: a few lines could have been toned down a bit, the option to punch Mr Jett in the face comes too soon in the story to be plausible (it could have waited until Ned has legitimate grounds to be annoyed at him), and one critical puzzle doesn't quite make sense.
While not a long game, NNRNAJ was complex enough to take me a while to get to the 'good' ending. Fortunately, it is divided into three acts, with a progressive hint system - particularly important in the second act, which took me a while to figure out. However, the 'bad' endings are many and varied enough to make it worth going on the wrong path a few times.