100,000 Years

by Pierre Chevalier

2013
Twine

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Review

3 of 3 people found the following review helpful:
Time keeps on slipping, slipping, slipping, November 16, 2013
by Molly (USA)

There is not a whole lot to 100,000 Years. It is basically a hypertext adaption of the hoary old SF premise suggested by the title. No, not that one, the other one, with the (Spoiler - click to show)space aliens and (Spoiler - click to show)repeating timelines and junk. It's competently implemented within its very small limits, but unfortunately it shares a problem with lazy SF in that it barely uses its premise, either as a metaphor to tell us something about ourselves or just to entertain. Even a bit of randomness in the text might make 100,000 Years a bit more meaty. Still, it's probably worth a look. Just don't expect too much.

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streever, November 17, 2013 - Reply
I don't enjoy IF adaptations unless they add something--either a sense of being in the novel, a sense of exploration, or the ability to interact with the themes and concepts on a deeper level.

I don't think this game succeeded on that level, but it may bring the experience of those stories to a new audience, and encourage them to seek out the inspiration.

My only real criticism is that the game doesn't acknowledge the inspiration--I think it would be a stronger piece if it played off the rich history of this concept.
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