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Imprimatura

by Elizabeth Ballou

About the Story

Imprimatura (It.): the first layer of paint on a canvas.

Imagine that you are an artist. Imagine that you are in mourning. A painter - your relative, and your former mentor - has died. In their will, they have left you seven paintings of your choosing from their collection. But which seven? What matters to you as both an artist and an inheritor of your mentor's legacy? And what memories will these paintings stir up?

Imprimatura is a nonlinear work of interactive fiction that makes light use of procedural generation and heavy use of a multilayered painting that changes based on your choices.

Credits: Writing/design/scripting by Elizabeth Ballou, visual design and art by Alina Constantin, art by Anna Link, music/SFX by Rachel Wang.

Content warning: Brief verbal descriptions of a loved one dying of cancer; some descriptions of anxiety, depression, and emotional abuse. Light cursing.

Page Update History

v.7: 17-Oct-2024 05:22 - JTN (Current Version) - Edit Page - Normal View
Changed download links
v.6: 29-Sep-2024 00:12 - Dan Fabulich
Changed download links
v.5: 10-Sep-2024 21:38 - JTN
Changed description
v.4: 02-Sep-2024 20:09 - JTN
Changed language, description
  v.3: 02-Sep-2024 14:06 - JTN
Changed download links
v.2: 02-Sep-2024 02:04 - Zape
Changed IFIDs, development system, description
v.1: 01-Sep-2024 18:17 - Dan Fabulich
Created page

Game Details