Damnatio Memoriae

by Emily Short profile

Episode 2 of Lavori d'Aracne
Fantasy, Historical
2006

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5 star:
(8)
4 star:
(32)
3 star:
(14)
2 star:
(3)
1 star:
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Average Rating:
Number of Ratings: 58
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- DAzebras, April 23, 2013

- ptkw, March 1, 2013

- OtisTDog, July 18, 2012

- kala (Finland), May 26, 2012

- Orivej Desh, May 14, 2012

5 of 5 people found the following review helpful:
Short and Sweet, March 21, 2012
by Jim Kaplan (Jim Kaplan has a room called the location. The location of Jim Kaplan is variable.)
Related reviews: emily short, fantasy, short

Play the game if: you're a fan of Emily Short's trademark attention to detail and creative command systems, or if you want a short, not-too-challenging puzzler which will nevertheless excite your curiosity.

Don't play the game if: you wished this was comparable in scale to Savoir-Faire, or if you're looking for a story that is emotionally gripping.

Damnatio Memoriae is a flawless game, by which I mean that it hits all the marks it's aiming for. It adapts the magic system from Savoir-Faire into a novel setting and a more constrained story, the premise here being that you have to find a way of effecting a room escape and the destruction of certain objects at the same time.

The difficulty level on this one is quite low, which is understandable given the constrained environment that allows for brute-force solutions; it is, however, tricky to get the most desirable ending on a first attempt, though not impossible. Even without prior knowledge of how linking, reverse linking and enslaving work, it shouldn't take more than a few playthroughs to get the hang of things. A minor flaw here is that the help file is perhaps a tad bit too vague for the newcomer as to the magic system: I hadn't played Savoir-Faire when I first tried this one out, and as a result my initial attempts were perhaps more clumsy than they needed to be. In the event of an updated version or future installments in the series, I'd recommend an inclusion of some basic example scenarios to get across the points - as certain help files will so often do for the basic command system.

The setting is a rather cool mix of ideas - Imperial Roman political intrigue mixed with a crime story mixed with fantasy. The environment was given sufficient detail and verisimilitude that I wouldn't be averse to a future game exploring some side of Agrippa's family history. In some ways, though, that's the great gift and curse of complete short stories: they can stir up such curiosity about the world, rather than making it feel mundane by actually showing it.

Although I can't really fault the story for anything, it gets a four-star rating from me just because, apart from being entertaining and interesting, it won't occupy much of a place in my memory next to more complex or emotionally engaging works, many of which were authored by Ms Short herself. Sometimes perfection and inspiration just aren't the same thing.

(But there are worse things than a perfect game!)

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- tjax, February 22, 2012

- RedHatter (Vista, California), November 16, 2011

- Ryan Veeder (Australia), July 15, 2011

- Nemansphere, June 27, 2011

- Adam D, June 5, 2011

- Mr. Patient (Saint Paul, Minn.), March 9, 2011

5 of 6 people found the following review helpful:
Veni, vidi, vici, November 29, 2010
by Aintelligence (Canada)

I've always been a fan of Emily Short adventures because they're so creative. This is a great example of sheer creativeness which appears in all of her stories. The Emperor Augustus has recently died and tuberous is his 'successor' but Tiberious wants you dead because of the incredible power you hold. So the story goes that you have to destroy all evidence of the powers you hold which will incriminate you.
Ok so it's a one roomer ( well, technically 2) but the storyline is really well done and there are so many endings to choose from that I spent at least half an hour.
The 'magic' (Spoiler - click to show) link un link and enslave ( for those who don't want to know, but the commands are also accessible in help), was to me very puzzling at first, but once I finally understood how everything worked, it came easily. Once you get the hang of the format, the time limit is more than enough time. It's really entertaining to see how many endings you can come up with through the differant magic strategies you use. There was something wrong though... I would really love to see a much longer game of this

Note: this rating is not included in the game's average.
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- Ben Treat (Maine, USA), November 2, 2009

- perching path (near Philadelphia, PA, US), September 2, 2009

- Shigosei, August 7, 2009

- Pope Richard Corey (Colorado), June 26, 2009

- Linnau (Tel-Aviv, Israel), October 31, 2008

- Genjar (Finland), August 31, 2008

- NotVerySubtle, July 31, 2008

- jwbjerk (Mid-West USA), July 24, 2008


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