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7 of 7 people found the following review helpful:
A Promising Start, August 4, 2009
by C.E.J. Pacian (England)

While Asylum is a cut above the usual 'my first game' game, it still suffers from sparse implementation, poor motivation and a lack of testing. The plot of Asylum sees you standing in a room described only with your desire to exit it and a list of objects. My first (perhaps somewhat evil) reaction was to attempt to take the closet - an action which, in the version I played, succeeded.

The player character is inexplicably carrying a key, and the initial gameplay involves the trial and error of attempting to unlock and open various objects, and then trying to guess the obscure verbs needed to perform the obvious actions required by the items inside. (Spoiler - click to show)(You need to OPEN the globe, ATTACK the heart and CHISEL the wall.)

After about forty turns, the game ends in a loss without prior warning. Winning the game results only in a bare 'you have won' message.

Unlike a lot of games of this kind, Asylum has clearly had some thought go into design and alpha testing. I certainly hope that the author continues to develop their skills by reading the many helpful articles on IF design that are available, by playing and studying other IF games, and ultimately by soliciting testing and feedback.

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