This is a vignette-sized piece about trying to get the attention of someone who interests you, at a diplomatic ball, through a short series of light puzzles.
I initially struggled a little bit with what I was supposed to be doing and had to glance at the source -- the main interaction mode could be better hinted in-game -- but once I'd worked that out, I was able to get through without further spoilers. The main things to bear in mind are that you should TALK TO and LISTEN TO other people: this will give you hints about what they're likely to want, and allow you to make some progress in the story. Also, one critical action is coded in terms of the general task you're trying to accomplish, rather than the components of that task. (Spoiler - click to show)If you find yourself struggling with the tea leaves and cauldron of water, don't bother -- just MAKE TEA.
I also did run into a few typos and mis-punctuations.
That said, there's actually a little more world-building than one might expect from so brief a piece, and I found myself smiling several times at character behavior and descriptions. Also, because all of the puzzles involve doing things that will provoke a reaction from other characters, they gave me a certain satisfaction even though they weren't exactly difficult.
If you enjoyed Plundered Hearts, August, or the games in SwashComp, you may find this a fun few minutes' play.