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A dragon is terrorizing your home town, and the mayor is looking for volunteers to get rid of him. Fortunately, someone other than you becomes "volunteer." Unfortunately, it is still you who has to do the dirty work...
[--blurb from The Z-Files Catalogue]
24th Place - 3rd Annual Interactive Fiction Competition (1997)
There is a dragon in town, and it's your job to rescue the mayor's daughter from them.
This game has more of an open-world feel, with many challenges that can be completed in any order, and a slowly unveiling realization of what's going on.
The problem, though, is that only a small slice of that open world has been implemented, making it very easy to do the wrong thing due to lack of guidance. It also has a really, really big maze that can be hard.
Interesting concept, and fun to play with a walkthrough.
Well-intentioned fantasy quest with some interesting plot twists, but also lots of bugs and unfortunate game design choices. A dragon has stolen the princess away, and you're among the young swains who are asked to get her back; along the way, you accumulate some treasure. The puzzles are extremely difficult (at least, it's hard to guess what you're expected to do); the STORY file included with the game will explain what's going on, and there's also a walkthrough included within the game file. Minimalist writing.
-- Duncan Stevens
>INVENTORY - Paul O'Brian writes about interactive fiction
The Town Dragon impressed me as a game written by someone who cared about his story but didn't have much skill with prose or with Inform. This doesn't make for a great product by any means, but I enjoyed it a tiny bit more than the last game I played (Zero Sum Game) a piece with good writing and coding but a very cold heart. With an improvement in prose quality and code, this game could be enhanced into a fair example of standard fantasy IF. I could see that potential, and it helped to mitigate the game's other disappointments.
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