Misty Hills

by Giuliano Roverato Martins Pereira

2021

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Number of Reviews: 4
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5 of 5 people found the following review helpful:
Misty Hill Hop, April 10, 2021
by Mike Russo (Los Angeles)
Related reviews: Spring Thing 2021

I feel like there are a lot of chill, hang-out-y games in this year’s Spring Thing. I don’t know if that’s a coincidence, or a result of the past year meaning that spending some low-key time with other people seems especially appealing, but I’m all in favor of it – I’ve beaten a lot of evil overlords in a high-stakes race against time, so sometimes it’s nice to just smell the roses. This is pretty much the setup of Misty Hills, in fact: the main character has just come through an adventurous journey with only a few coins and miscellaneous possessions to their name. There’s one final step left in their quest – since you just missed the funicular to take you up the hill to home, now you’ve got half an hour to kill before the next one arrives.

You can definitely find some dangerous situations in Misty Hills – in fact you can even die, though the choices leading to those ends all but have neon signposts on them so it’s pretty much an opt-in affair. But you can also spend the time just chit-chatting with some locals, browsing a merchant’s wares without buying anything, or playing a dice game with the funicular operator for a few coppers. The time limit means you could even fritter away the thirty minutes taking half-hearted stabs at all of the above and not accomplishing much of anything before it’s time to run to the funicular.

While I usually find timers irritating, this one I didn’t mind it at all, since it’s integral to establishing the proper way to play: Misty Hills isn’t a game where you’re trying to optimize a complex series of tasks or beat the clock, but, as the author’s note says, you’re basically playing someone waiting for the bus. I’ve often been in that situation myself (is it weird that public transit is one of the things I’ve missed most during the pandemic?), and it definitely rings true that if you have one positive exchange with someone else, or notice one neat thing in the neighborhood, that’s more than enough to have gotten out of the experience.

This isn’t to say that the different diversions on offer aren’t interesting. I really enjoyed figuring out what was going on with the merchant and experimenting with the various items you can buy, learning a bit more about the funicular operator’s philosophy and backstory, and taking my tea a bunch of different ways, to say nothing of the more game-y exploits of exploring the well and the magic forest – the gambling game I thought was a little too random to be as enjoyable, but oh well, that’s how I feel about most gambling in real life too. There are a number of different interactions to discover, depending on the order you visit the different areas and what, if anything, you’ve gotten in your inventory. There are some typos, and I found a few small bugs (sometimes the game lost track of how much money I had, and one time after I restarted, it seemed to remember my previous interactions with some of the options in the well) but none of it’s especially goal-oriented: my biggest accomplishment was being adopted by a cat, which is actually a pretty big deal!

That was the only thing I did that I noticed changing the ending text – and that only slightly, because of course the story always ends in the same place, with the main character riding the funicular up the hill. But that’s all right – this was just a stop along the way, an opportunity to kill some time and maybe create one or two small memories to bring home.

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