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Strange tale of a jaded musician, hampered by limited choice and agency, January 3, 2024
by Vivienne Dunstan (Dundee, Scotland)

This Texture piece sees you as rather a jaded musician who’s got secrets and finds that things are catching up with you as you go to make another performance.

I liked the core setup, and what you uncover about your past. But it didn’t feel as though I was in control enough, or had enough agency. There’s one particular point where you are offered two choices, and I wanted to choose one, but the game wouldn’t let me make that choice, even as I try dragging the verb word over the highlighted noun. It just wouldn’t register that option. I’m assuming this is a deliberate choice by the author, to force you to take the other approach instead. But it was frustrating.

Shortly after that section you have a two-way choice, one of which leads to a sudden game end, where you need to restart and replay to try again if you want to. The other choice leads to a slightly longer bit, but then ends abruptly with “To Be Continued”. Which felt like a very abrupt ending, and felt too unfinished.

So problems with choice/agency, and a feeling of being unfinished. I think this could be smoothed with more work. There’s a good idea there, but it’s not polished enough.

Also minor-ish point, but every time the game referred to “crewmember” (or “crewmembers”) I kept wishing it was two words with a space.

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