Zipped story file
Contains flooby.gam
from the IntroComp site
Requires a TADS interpreter. Visit IFWiki for download links. (Compressed with ZIP. Free Unzip tools are available for most systems at

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For the Love Of Ornery Blue Yaks

by Doug Jones


(based on 2 ratings)
1 review

Game Details

Language: English (en)
First Publication Date: July 7, 2010
Current Version: Unknown
License: Freeware
Development System: TADS 2
IFID: TADS2-5258FB54904BF0A35396A9B92B76FD96
TUID: 1e4xk2vgfjmh57h4


Entrant - IntroComp 2010


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Number of Reviews: 1
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11 of 11 people found the following review helpful:
A labor of love that needs an update, August 8, 2010
by Mr. Patient (Saint Paul, Minn.)

FLOOBY (love the acronym) is an unreconstructed old-school treasure hunt. The author explains in the ABOUT text that he and a friend began work on it in 1983, but never managed to get it done. As of this writing, it's still not finished: this is a 2010 IntroComp entry.

The gameplay is pretty much what you'd expect: enter the house, find the secret passage to the Zork-like fantasy setting, outwit or overcome some mythical creatures, and take their stuff. Most of the puzzles are straightforward and some are familiar from literature and other games. Indeed, there's one ported wholly (every detail intact) from the original Adventure. It's probably meant as a good-faith homage, but without any sort of original spin or subversion, treads over into aping territory. I was able to get all 60 points, but couldn't get a final reply (To be continued, Thanks for playing, etc.). I'm not sure if there is one.

The author acknowledges that the appeal of this sort of game has diminished over the years, and he's not wrong, but I think he's selling the potential of his game short. I still enjoy old-school treasure hunts from time to time, and I imagine a lot of people do, provided that they're innovative and well-written. As tight as the memory requirements were back in the day, Crowther and Woods and Blank and Lebling managed to draw some pretty evocative scenes. FLOOBY doesn't, at least not yet. An old-school game can also be done with a modern sensibility, without being tongue-in-cheek and without losing any of the appeal of the classics. (See Emily Short's flawless Savoir-Faire). We've had 35 years now to learn what players find entertaining and what they don't (mazes!). There's no reason the author can't make a version of FLOOBY that stays true to his teenaged vision, while still benefiting from decades of progress in the form. My advice to him: don't just finish the game you were making in 1983. Make the 2010 version of the game you wanted to write in 1983.

This is version 2 of this page, edited by Zape on 18 April 2021 at 2:28am. - View Update History - Edit This Page - Add a News Item