A quick, fun jaunt-- or perhaps a "romp"-- into corvidity. Crow Quest has quirky humor plus sweet crow art (many props to the illustrator). It's entirely worth the 5-10 minutes it takes to play through and beat it twice and probably more. Although I was a little disappointed that the game rejected crow names I came up with even when I thought played along well enough ("Aleister Crowley" was my best shot; I get that the idea is that (Spoiler - click to show)nothing you type will work, but playing along anyway is part of the fun and that I felt I could play along from the get-go is a good clue that the game communicates its tone clearly right away), I got a chuckle from the crow names that the game came up with for me too. Being rejected here was more like that cheerful tone Willy Wonka strikes when Violet says, "By gum, it's gum!" and he says, "Wrong!" and he's excited (even delighted) to go on about the wonder of Wonka's Magic Chewing Gum as opposed to being rejected like, "You get nothing, you lose, good day sir!" (I'm talking about the scenes in the '71 movie, but never mind.) Alas my only true disappointment was that despite the bevvy of creative names the game had to replace whatever I came up with, my crow rival Rodney always had the same name.
A lot has and will rightfully be made of corvid intelligence and their uses of strings and sticks and things, but my favorite interaction in this game was probably (Spoiler - click to show)befriending the little girl by giving her the dead frog and seeing how delightfully weird she got with it.
The game also kinda has two levels of difficulty, which is cool. You can play through (Spoiler - click to show)with a partner in crime for immunity to an event or two and the ability to have almost every inventory item at the cost of having to fight at the end, or go (Spoiler - click to show)on your own for a more challenging playthrough.
I wanted more of Crow Quest in the way one wants seconds after a good slice of pie, only to find crumbs left: a larger pool of events, longer storyline, greater complications, more crows in the murder, more items, maybe a higher attitude cap (goodness knows the writing and art have attitude to spare). Even just the bigger event pool would've been welcome, if I was to ask for one thing. Still, it didn't ever come close to wearing out its welcome and I can see how that might be a risk in a version that strings too much together or goes too long, so there's a certain grace and satisfaction in keeping it short. If there is a sequel or an expanded post-comp release I would look forward to playing it though.