In this short visual novel, a time traveler resolves to leave her partner because she is distracting him from his true calling as a successful game developer—from her experience of alternate timelines, she knows that his career would have taken off by now if he hadn’t met her, and thus, for his own good, she must go. (He gets no say in the matter; the game does at least acknowledge that it might be selfishness on the PC’s part to make this decision unilaterally.)
This is the creator’s first release, and they created every aspect of the game except the music, which is impressive. The art is lovely and well suited to the fantasy-romance focus, and the prose has a nice flow, although it returns to the same metaphors a little often. The soundtrack’s melancholy music-box tune fits the mood well.
However, Threads of Snow’s single choice is a glorified “restart or quit?” and I was unclear on whether it was meant to have any in-universe implications. If it was, they didn’t really work for me—the PC might be tempted to loop through this short moment again and again rather than move on, but the player has little incentive to do so.
I also think that I would feel the dilemma more keenly if the partner’s potential illustrious career was something that brought more concrete good to the world than game development, or even if it were an artistic career in a field that wasn’t so notoriously grueling. The partner’s relationship with the PC really might bring him more happiness in the long run than a game dev career would, I suspect.