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The Curse Of DragonShrine

by Dana Crane

2004
ADRIFT

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Delron Review Compilation
The writing moves back and forth between text-adventure standard ("You must bring the body of the last victim to the shrine and give her the potion. Read the incantation from the scroll. I must return to the lake, for I am too weak to stay. Your fate is sealed.") and atmospheric, but the author doesn't quite have a steady enough hand with the writing to make the atmospheric work ("A white figure hovers nearby, looking at you curiously. In a state of shock, you are unable to move because you have never seen such a thing in all the days of your life. She is a ghost"). I think Mystery might be better off working on writing with a scenario that doesn't require evoking emotion in the player, or at least aims for lighter-weight emotions.
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