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6 people found the following review helpful:
The child told not to go into the cellar is unlikely to not go into the cellar., July 19, 2012David Whyld's The Cellar was part of the H.P. Lovecraft-themed Commonplace Book Project of 2007 organised by Peter Nepstad. This was a remarkable project whose IF angle I knew nothing about prior to researching it in relation to The Cellar. I had known what Lovecraft's Commonplace Book was: the place where the author used to jot down unused story ideas. While the Book's contents have been used as a launching point for IF games or IF competitions on more than one occasion, what was neat about the 2007 project was that the six games which participated were set up for play as part of an exhibition in Switzerland's Maison d'Ailleurs, aka The Museum of Science Fiction and Utopias. Further details are available in Peter Nepstad's article about the project in SPAG#50. Was this review helpful to you? Yes No Remove vote | Add a comment
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9 people found the following review helpful:
Well-written but unwinnable, September 20, 2009by AmberShards (The Gothic South) I'll admit it; I've never been a fan of Whyld's sparse and over-the-top humorous games, which is why I downloaded this one with a bit of trepidation, even fear. What I discovered was, given the author's previous games, stunningly well-written. The game itself layers the dread stone by stone until you feel the weight of the dread conclusion hurtling at you like a freight train. There's only one problem: a handful of turns before the climax, at the penultimate moment, you are kicked back to a previous scene with no way to escape from it. I really, really, hate to give two stars because the writing is so good, but at least running Spatterlight, you can't finish the game. Was this review helpful to you? Yes No Remove vote | Add a comment
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