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Originally written in Commodore BASIC for the PET.
The premise involves a complicated journey above and below ground to find a sphere which will defeat the Demon Lord who resides in the eponymous structure. The game has many of the tropes you would associate with its age....several mazes which must be mapped thoroughly, many chances to soft lock the game and an inventory limit. Some doors for instance will open for one move only; guessing a command incorrectly can burn all your boats as well. In this respect the game has much in common with the Phoenix mainframe games of the seventies and eighties. In fact you start near a maze of barren heath in most directions so no mollycoddling from the off with this one. A very large work with over 200 locations.
CASA
Jim Macbrayne wrote this very large old school adventure for the Commodore PET back in 1983. Paul Young and Bananarama were regular music chart visitors and I was taking my 'O' Levels. It all seems a long time ago....
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Games Where Moving In The Dark Is Essential by Canalboy
As a compulsive map maker I recently came across two games where you have to know your location exactly as you need to move in complete darkness. This set me wondering about how many games feature this particular conundrum.