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SynTax
It's difficult to get into the mood of this game, as you are thrust into a seemingly unconnected (by logic!) series of locations - first the cockpit of your jet, then an area of ice caves, then a few passages and rooms containing various buttons, levers, keypads, gates and doors; and finally the old theatre. There is no reasonable explanation as to why all the contrived puzzles, events and situations exist, and this sense of unreality persists right to the end. The aim seems merely to struggle around the scenery and overcome various obstacles and problems, until you can find a way of escaping to the everyday world and `normal' surroundings.
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