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Without Which, this page would not be here, March 17, 2010
I played Zork I back in the 80's when it was the new thing. I missed out on the original dungeon and cave adventure until much later when the internet made every game available, but I still go back to Zork time and again for a refreshing review.
The game has no real story to speak of. You are an AFGNCAAP wandering around the cave complex in the basement of someone's house collecting valuable items and putting them in his treasure box.
The game had some well thought out puzzles, and plenty of amusing things to do when you were bored. It also had cute little extras, like mirrors you could teleport with or walls you could teleport through, or various solutions to puzzles (proving you used the hints- because why would you think about that otherwise?).
The game created the inventory management and light puzzle (Damn you!), though you do find a permanent light source eventually. It included ramdomized battles as well, which I don't see much in IF anymore (and it was well implemented). It also includes the dreaded maze puzzle, difficult to map because some guy is stealing and moving your stuff. And then there's that infamous egg puzzle, which had me endlessly confused!
It's a great testament to the game that even some 20 years later I'm still marvelling at the ideas and puzzles they used. The Dam puzzle, the coal basket puzzle, performing the ritual to enter hades, they still amaze me at how well thought out they were. It's easy to think of them and see them in games now, but these guys came up with it from scratch, no one had done this before, and that's why this game may be the most influential game in IF ever.
Please, play it through. Give it a chance. Ignore it's annoyances (they're due to it's age) and learn where it all started.