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You play Cliff, a hard-boiled private eye trapped in a tall building that's about to be blown up. A very lengthy introduction gives you the largely irrelevant details of the case, after which you must descend through nine self-contained and linearly-arranged floors to win. Somewhat silly, with no real mystery solving necessary. Mostly relatively easy, but there are a few sticking points. Where this game really succeeds is in the descriptive text, which is done in the form of a chatty, rambling monologue by Cliff, with as many half-completed anecdotes as pertinent details.
-- Carl Muckenhoupt
SynTax
It's nice to see a serious game but with a sense of humour. You are never given something in the game which doesn't have a serious twist to it (most of them when you die), but instead of the game being a stiff, dead-serious approach to a detective game (such as Corruption was, in a way), everything is given a light-hearted attitude by the way the author has portrayed Cliff, a happy-go-lucky, sarcastic, stereo-typical (trench coat etc.) type detective who hates going into the women's toilets.
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