Contains CLIFF.D$$
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THE CASE OF CRIME TO THE NINTH POWER is the first in a planned series featuring Cliff Diver, a hard-boiled, ex-cop private eye who lives and works in San Francisco.
You must help Cliff escape from the Zamboni crime family's secret headquarters. Along the way, you and Cliff will face snarling Dobermans, two of Zamboni's goons (named Flash and Bonzo), and many other twists and turns. A captivating mystery to solve.
You play Cliff, a hard-boiled private eye trapped in a tall building that's about to be blown up. A very lengthy introduction gives you the largely irrelevant details of the case, after which you must descend through nine self-contained and linearly-arranged floors to win. Somewhat silly, with no real mystery solving necessary. Mostly relatively easy, but there are a few sticking points. Where this game really succeeds is in the descriptive text, which is done in the form of a chatty, rambling monologue by Cliff, with as many half-completed anecdotes as pertinent details.
-- Carl Muckenhoupt
SynTax
It's nice to see a serious game but with a sense of humour. You are never given something in the game which doesn't have a serious twist to it (most of them when you die), but instead of the game being a stiff, dead-serious approach to a detective game (such as Corruption was, in a way), everything is given a light-hearted attitude by the way the author has portrayed Cliff, a happy-go-lucky, sarcastic, stereo-typical (trench coat etc.) type detective who hates going into the women's toilets.
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