Note: This review was written during Spring Thing 2025, and originally posted in the intfiction forum on 7 April 2025.
Rather curious going into this one. It’s described as “kinetic” interactive fiction, which I think means no choice? I always want some kind of interaction and preferably agency, so will see how I feel trying this. I am keen to try it though, not least because I’ve recently been learning Tarot card reading! So here goes …
First up: the text on the opening splash credits screen is hard to read. White with a black outline against an autumnal/misty scene does not deliver readable words. I’m even struggling, for example, to read the word “Twitter” in there. As well as other words I know. Fortunately the text in game is much clearer visually.
Neat to have a save option. Oh and there are voice credits, so I’d better turn on my sound.
The main screen has the main text being read out in the middle, with character icons around the edge. Nothing seems interactable with. Different characters light up as the speaker changes. The character images also change at times. But the only options you have are to save (which does what???) and pause or play the story. Listening works, with multiple voice actors, but then makes reading (which I do at a different speed) superfluous. This would be blind reader friendly.
Because it’s spoken it appears that you can’t speed through the story. Basically you’re listening to an audio story. And I ended up doing other things while the audio played. But I found out later on that you can tap the rectangle item at the right in the bottom panel to move on between text sections. But that’s really all you can do apart from pause and play.
I expected and wanted some Tarot deck visuals going into the game. I know there will be copyright issues with some deck designs, but going in I had an image in my mind of cards appearing on screen. I was also hoping for random draws, maybe a Tarot simulator. But it’s totally fixed. Not seeing cards feels unsatisfying. The meanings given seem on point.
The story takes about 15 minutes to run through if you let it play through the audio. I think it maybe recaps some of the plot of “Yancy At The End Of The World” which I haven’t played? Or at least has a partial call back to that. But it wasn’t a problem. I liked the ending of the story. It felt satisfying.
I’m still not sure how I feel about kinetic interactive fiction. I was happy watching/listening/reading this. But I would have preferred more (any!) interaction and agency. And give me card visuals! Also the user interface needed to be clearer for the viewer. It took me ages to realise I could click that rectangle to step quickly through paragraphs appearing on screen.
So an interesting idea, but some issues that could be smoothed. And I really wanted some interaction.