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As Philo-R-DMD, you will die several times during the adventure. A new clone will be activated to take the place of the one that died, in a different location. The new Philo-R will usually have to retrace some of the old Philo-R's path; hopefully he won't make the same mistakes as his predecessor. Simply complete the mission before expending all six of your clones. Remember... stay alert, and keep your laser handy.
PARANOIA is based on a solo adventure by Sam Shirley in the Jan/Feb 1977 issue of "SpaceGamer/FantasyGamer" magazine, which in turn is based on the Paranoia roleplaying game. It was implemented in C on a Vax 11/780 by Tim Lister, which is how I got hold of it. Just for kicks (and the programming practice) I ported it to Inform. Note for all you IF fans: it's not very interactive. It's not a proper IF game. It beats up the Inform parser in a dark alley. But it will make you appreciate all the other IF games more.
[--blurb from The Z-Files Catalogue]
v.5: 13-Apr-2022 21:53 -
Dannii
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v.4: 20-Mar-2015 01:02 - GameStomper Changed publication date, description | |
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v.3: 11-Mar-2008 18:54 - David Welbourn Changed description |
v.2: 01-Mar-2008 12:32 - Juhana Changed download links | |
v.1: 29-Sep-2007 20:49 - IFDB
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