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18 Cadence

by Aaron A. Reed profile


Web Site

About the Story

18 Cadence is an iPad/PC storymaking platform that lets its readers explore the history of a house through the hundred years of the twentieth century. Moving through space and time, a reader encounters hundreds of events, characters, and objects. Each piece is not static text but a movable, dynamic fragment that can be repositioned, merged, expanded, or reconsidered. Like magnetic fridge poetry for narrative, 18 Cadence lets its readers manipulate the pieces of a story with their fingers, and invites them to assemble their own history from the raw material of a century of living.

Game Details

Language: English (en)
First Publication Date: April 4, 2013
Current Version: Unknown
Development System: Custom
Forgiveness Rating: Polite
IFID: Unknown
TUID: xu3axh98nft8qm8n

Off-Site Reviews

Emily Short's Interactive Storytelling
As the screenshots should make obvious, this is a really lovingly textured piece of work. When you lay out scraps of words, they drift into attractive positions, perhaps skew a little bit as though you were arranging them on a table. Dragging together two scraps that refer to the same scene will glue those scraps into a continuous sentence, but the X-Acto knife tool will separate them again. Itís all a pleasingly tactile, precise and elegant interface... I recommend giving 18 Cadence a look.
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While these issues put up unnecessary roadblocks to one of 18 Cadenceís primary features, you will still ultimately get out of this story kit what you personally want and put into it. Readers will find a beautiful series of vignettes that steer them through the lives of dozens of individuals over 100 years, while writers will have plenty of inspiration from both Reed and other creators to develop their own engrossing stories, poems, or alternative forms of fiction.
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Options are limited: Readers canít, for instance, combine fragments from different rooms or different years into one sentence. But the effect of seeing words accrue on the workbench separately is surprisingly affecting. The books and utensils acquire a kind of personality unique to the time they were used; the military medals of one resident are as totemic as the Pink Floyd poster of another.
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Page Update History

  v.4: 25-Dec-2013 14:00 - Edward Lacey (Current Version) - Edit Page - Normal View
Changed external review links
v.3: 04-Apr-2013 14:47 - Edward Lacey
Changed author
v.2: 04-Apr-2013 14:22 - Emily Short
Changed external review links
v.1: 04-Apr-2013 06:33 - AADA7A
Created page