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Best of Three

by Emily Short profile

Slice of life

Game Details

Off-Site Reviews

As Best of Three consists entirely of conversation, the conversation needs to be compelling for the game to work -- and while it's difficult to write a conversation that every player would find compelling, Best of Three gives it a pretty good try. As noted, the PC and the NPC have a shared past to explore, but they also have individual (and highly unusual) family lives to explain, and all of the conversations tie together reasonably well, despite the veering mentioned earlier.
-- Duncan Stevens
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>INVENTORY - Paul O'Brian writes about interactive fiction

[G]litches aside, the conversation felt real more often than it felt artificial, and that is a significant achievement. The writing is superior throughout, and achieves pure brilliance on occasion. I may have had some issues with the storyline, and I may have encountered some bugs, but I enjoyed Best of Three very much nonetheless.
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Page Update History

  v.6: 07-May-2022 17:18 - Paul O'Brian (Current Version) - Edit Page - Normal View
Changed external review links
v.5: 12-Apr-2013 02:53 - Edward Lacey
Changed external review links
v.4: 23-Apr-2008 17:53 - Paul O'Brian
Changed external review links
v.3: 25-Oct-2007 19:35 - Eriorg
Changed author
v.2: 21-Oct-2007 01:06 - Emily Short
Changed cover art
v.1: 16-Oct-2007 01:50 - IFDB
Created page